Quick tips, news After the highend3d mailing list died, I setup a new one. Very quiet list, good signal to noise ratio, if you've stumbled across this site, you should ...
Misc Moved all the python scripts that were cluttering this section to MayaPython. Undeleteable nodes This look familiar? // Error: file: Non deletable node 'blahblah ...
Rigging Shape to Bones You can add shapes to a given transform node. This allows for complex, non attached nurbs controllers. The trick is to parent a shape to a ...
Fix framebuffer pass after number naming List a directory of sequences sanely (aka seqls or lseq) Fake a folder full of image sequences quickly Flipbook ...
Particles How do I make surface emitted particles stick to their surface? Kept thinking I was over engineering this and a lot would/should happen automatically, apparently ...
TG Jay, Chinese TD Some great info over at his site, lighting tutorials, melscripts, bugfixes... worth a bookmark! http://www.tgjay.com/ Lighting Light Linking ...
Mental Ray There is a new section for 3rd party MentalRayShader. The default Mental Ray in combination with maya is such a huge topic that there has to be a clear ...
MEL Other Mel tips pages Johnson's great blog, filled with tips on Mel, bugfixes, mentalray... very cool stuff. Pavey's MEL Wiki now in tiddlywiki form ...
Modelling UVs (Texture co ordinates) Sunit Parekh's pelting tools (and tweak tools) No matter how jaded I am, or how jaded other 3d ops are, seeing a spring based ...
Framebuffer tutorial Typical, a few months after I write this Autodesk release maya 2009, and framebuffers are all builtin, which is good, but quite broken, which ...
Rendering Render passes Maya as of v7 has pretty good render pass support now. The maya software render still doesn't do renderman style output variables and probably ...
Adding MEL to render layers The builtin render layers make Chapman's plugin redundant for the most part. Its builtin, its point n click, there's no MEL to write, great ...
Renderman Hoping others will add to this... I'd like this section to stay focused on renderman as it relates to maya, there's several sites already for pure renderman ...
List of TWiki users Below is a list of users with accounts. If you want to edit topics or see protected areas of the site then you can get added to the list by registering ...
PaintFx paintFx and particles (falling leaves) Duncan via highend3d: You can do pfxToPoly, then select the resulting leaves mesh and use as an emitter. If you want ...
About this wiki This wiki is a collection of tips and tricks from a few places: the maya mailing list and http://highend3d.com/boards/index.php?showforum ...
Edit edit edit My Links .ATasteOfTWiki view a short introductory presentation on TWiki for beginners .WelcomeGuest starting points on TWiki .TWikiUsersGuide ...